level = 
{
	type		= "Numbers",
	name		= "LevelUI",
	pos			= float2( 10, 0 ),
	size		= 96,
	color		= float3( 160, 160, 160 )
}
UI( "scene_lv001_main", level )

timer = 
{
	type		= "Numbers",
	name		= "TimerUI",
	pos			= float2( 70, 9 ),
	size		= 48,
	color		= float3( 0, 0, 0 )
}
UI( "scene_lv001_main", timer )

Pawn( "scene_lv001_main", "Plane", "Background" )
Pawn( "scene_lv001_main", "Cube", "Player" )

camera = 
{
	name		= "scene_lv001_main_camera",
	type		= "tpv",
	pos			= float3( 0, 100.0, -100.0 ),
	lookat		= float3( 0, 0, 0 )
}
ViewCamera( "scene_lv001_main", camera )